THE ULTIMATE GUIDE TO COMPILING THE HOUDINI USD PLUGINS ON OSX
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Compiling The Houdini USD Plugins on OSX

It’s been a while! I know, I know. Luckily, work has kept me busy and also doing some training in Unreal and shader writing. Yet, it all comes back around to Houdini in some way or another. Anyways, I’ve been wanting to play with the USD nodes in Houdini especially after watching Rob Stauffer’s SIGGRAPH primer on USD. The USD plugins are not installed by default. The good news is that Houdini includes the plugins with its install. The bad news is you have to compile them yourself. 😬   Have no fear though since I’m going to show you […]

EMBEDDING HOUDINI DIGITAL ASSETS
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Embedding Houdini Digital Assets

Houdini Digital Assets or HDAs are a big deal in Houdini. Digital assets allow you to turn your networks into reusable custom nodes with their own user interface. You can think of them as a preset but way more powerful. Really more like a plugin. As a matter of fact, many of the common nodes we use everyday day are themselves HDAs. A great deal of the tools in the GameDev Toolset are HDAs with of course some code magic. They are great for workflow and creating assets is quite fun too since you don’t need to know how to […]

Using The Houdini Shell Utility icp
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Using The Houdini Shell Utility icp

I’m a command line guy. Anytime I need to modify or convert images in bulk, rename images or even move images when you render 5000 frames to the Desktop I reach for a shell. If a tool is not available, I just whip up a quick Bash script to do some work. Now, there is definitely no shortage of image modification or conversion utilities and applications. You may have a favorite app you always reach for or you may do it the hard way of opening up that bulky image editor to do the modifications or conversions. What does this […]

A Few Words with Lucie Lescuyer
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A Few Words with Lucie Lescuyer

Today I have the pleasure of having a few words with 3D artist extraordinaire Lucie Lescuyer. Lucie works as a game artist in Montreal, Canada. Apart from production work, she has also set up shop to sell some of her 3D assets on the Unity Asset Store. In addition, Lucie has started creating some Houdini tutorials for those who want to learn how to use Houdini in a gaming pipeline. Recently, she participated in the Global Game Jam 2019 and along with a partner created a rather impressive game in such a short amount of time. Lucie shares a bit […]

A Few Words with Johan Gardfeldt
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A Few Words with Johnny Farmfield

Sometimes you come across Houdini setups that just blow your mind. I still remember seeing this setup of a baseball and thinking how in the world did they figure out how to accomplish this? And who is this individual who posses such magic? Well, the person in question is Houdini TD Johan Gardfeldt or as many may know him online as Johnny Farmfield. It also turns out it’s just good old fashion problem solving. A concept that comes up again and again in my few words with Mr. Johan Gardfeldt. Some great things I learned about Johan. One is that […]

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Redo Node Operations in Houdini Revisited

Well, this is embarrassing. Another one of those, staring you right in the face type of things. Or when you have a hammer, you want to nail stuff. Remember our last #QuickTip and how we did this little process to reselect or redo the operation on an node? Well, that is still valid for certain nodes, however there is a better way to achieve the same. Waaaay better. The Little Arrow You may have thought that redoing an operation on a node was rather cumbersome. Agree, not the most straight forward way of doing it. Have a look at the following […]

Abstract image
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Redo Node Operations in Houdini

So here is something you most likely encounter at some point. We know we can go back and change the parameters of nodes in Houdini. That’s the beauty of its procedural workflow. However, what happens when you’re working with groups or a node that is affecting a certain set of primitives or points and you decide you need to modify the selection? In other words, you want to subtract or add to the group’s set for example. In this #QuickTip we will see how to redo node operations in Houdini.   The Problem Let’s say you are working on some […]

Different Ways to Randomize Scale in Houdini
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Different Ways to Randomize Scale in Houdini

So when I first started learning Houdini I would jump in and try to recreate simple scenes that I would often do in Cinema 4D. One of them was to randomize uniform scale on a bunch of geometry. Simple enough. I would start to create the scene and then realize I had no clue how to do it. WTF! It can’t be that hard to randomize scale in Houdini.   Well, it isn’t. It’s actually really easy. I just didn’t know about one important attribute known as @pscale. I bet if you’re just starting out, you have fallen victim to […]

Creating Spare Parameters in a Python SOP
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Creating Spare Parameters in a Python SOP

The other day I was watching Just One of the Guys and suddenly I thought how would you go about creating spare parameters in a Python Sop in Houdini. I mean, we know that in our trusty VEX Wrangles, we write a line of code, click on that little thingamajig and suddenly we have our custom parameter. However, I don’t remember seeing one of those in a Python SOP. Hmmm… Anyways, today I’ll go exactly over that!  We will be creating spare parameters in a Python SOP and connect the Python code to the parameter. A little different than in […]

A Few Words With Paul Ambrosiussen
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A Few Words with Paul Ambrosiussen

The young 3D artist, who grew up in the Netherlands, has always been perceived as an innovative thinker, early adopter of technology, and a natural leader. His work, which has won multiple awards from important technology companies and industry leaders can be seen on trade publications including 3DWorld, VentureBeat, 80Level, and CGPress. These include engaging multiplayer video game titles such as BoombaCats, winner of the Excellence in Gameplay award at the 2017 Global Game Jam (USC), Guanta Gnomo, winner of industry leader Epic Games’ Totally Epic Unreal Engine Award at the 2016 Nordic Game Jam competition, Prism Warden, recipient of […]

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Quickly Jump to VOP Inputs and Outputs in Houdini

These days I find myself in Wrangles more than I do in VOPs. I also prefer seeing the code as opposed to using the visual “programming” in applications such as Houdini or Unreal Engine. However, sometimes it’s just easier to wire up some nodes or maybe you’ve received a file constructed with VOPs. Hopefully, that person was kind enough to label and name their operators. If not, it’s like diving into an unknown sea of nodes. If that’s the case, this #QuickTip will help you out and show you how to quickly Jump to VOP Inputs and Outputs in Houdini. […]

Automatically Create Redshift ROPs When Starting Houdini
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Automatically Create Redshift ROPs When Starting Houdini

Remember the 123 and 456 Python scripts that we talked about extensively here, here and here. Sure you do. Those scripts are quite handy since you can customize Houdini when starting up or when opening a scene. I make great use of them. I know when starting up Houdini I want a camera and a Mantra node so I have the scripts automatically create them for me with some default parameters already set up. However, what if you are one of the cool kids using these new fancy render engines such as Octane, Arnold or Redshift? What if you want […]