Grab your tea, beer, coffee or Yoo-hoo because you have some learning to do. I grabbed coffee since they believe it has a positive effect with long-term memory. I need all the help I can get. If you’re migrating from a different application, Houdini’s workflow might scare you off. Have no fear. GridMarkets featured Houdini artist Johnny Farmfield has a fabulous explanation on how to approach Houdini and specifically, how to work with attributes. Attributes are one of those key concepts you need to understand if you are going to make any progress learning Houdini. Starting out with Houdini, the first impulse will be using the shelf tools […]
In this series of videos, Rohan Dalvi begins to recreate the Cinema 4D Mograph toolset. Here he begins with the Cloner Object.
This masterclass provides an overview of several new features and improvements for crowd simulations in Houdini 15. This includes: tools for creating additional layers for an agent, rag doll simulations, material stylesheets, and many workflow improvements. Project files for this lesson are available at: bit.ly/1VJ3ZfQ
Houdini has supported distributed solvers since Houdini 10. This masterclass provides an overview of the current state of these solvers; including the new support for resizing smoke simulations and water tanks in Houdini 15. The first half demonstrates the setup of a variety of distributed effects using shelf tools and HQueue. The final bit dives into technicality and builds a new distributed setup via micro-solvers and manually invokes the tracker. Project files are available at: bit.ly/1IY48Vz
Rohan Dalvi creates a disintegration effect in Houdini using an animated noise map along with some other useful tricks.
In this masterclass, Side Effects Software Senior Software Developers Andrew Clinton and Halfdan Invarsson take you through the new Rendering and Lighting tools found in Houdini 13. For scene files that go with the video, go here: bit.ly/1iQNkqE