These days I find myself in Wrangles more than I do in VOPs. I also prefer seeing the code as opposed to using the visual “programming” in applications such as Houdini or Unreal Engine. However, sometimes it’s just easier to wire up some nodes or maybe you’ve received a file constructed with VOPs. Hopefully, that person was kind enough to label and name their operators. If not, it’s like diving into an unknown sea of nodes. If that’s the case, this
#QuickTip will help you out and show you how to quickly Jump to VOP Inputs and Outputs in Houdini.
Searching for Connections
If you’re like me when you started using Houdini, you probably jumped into a VOP operator and saw this huge mess of nodes. Now, I find this is true for most node networks that are disorganized and messy. I’m sure you’ve seen them and probably closed the application and decided to watch Missing in Action II instead of making sense of things.
In my case, in order to find where all the connections went, I would click a wire and follow it to its input or output. Tedious is the word. Well, there is a better way when things seem hopeless.
Jump to Inputs and Outputs
I don’t know if there is another way and there well might be, but this helps a great deal for now. If you know of a faster way, please tweet me. Anyways, all you have to do is right click on a wire and in the context menu that pops up, click on either Select Input or Select Output. You also have other options such as selecting the connected nodes. Very nice.