Being on the Indie version of Houdini, you can’t can now use third party render engines such as Arnold or Octane like all the cool kids are doing. But have no fear, Houdini has its own built in render engine called Mantra. I’m sure you’ve heard of it. It takes a little finessing but you definitely can get great results. The Houdini documentation has extensive information on Mantra and tips on getting great looking renders. It’s a must read! Noise Removal Chart One of the things the documentation elaborates on is the removal of noise. Noise in images is usually due to […]
I recently upgraded my computer to Yosemite OS X 10.10 and everything seems to be working correctly with all my day to day software. As I had mentioned in my previous post about Houdini running under Yosemite, you need to start Houdini from the shell otherwise you will encounter problems with Mantra trying to render. Now, you just can’t start Houdini from the regular OS X terminal. You need to use the terminal profile provided by SideEffects. This profile is located in the Utilities subfolder of the root Houdini install path. If you try to use the regular old OS X Terminal […]
If you need to bypass a node so it doesn’t get evaluated in the node tree, there are a few ways to do it. You can click on the left most part of the node which will turn yellow You can hover over the node and hit the letter key b You can select one or more nodes and press shift + b
Did you know that while you can click on the render button in the Mantra parameters pane, you can also launch a render by clicking on the right side of the Mantra node? You see that little film strip on the right hand side of the Mantra node? Yes, that one! Click on it and it will start your render.
The handy Null SOP basically does nothing. It does no cooking and consumes no memory. One convention that is often used in Houdini is the use of a Null node at the end of a node chain. This node is often called “Out” but you can call it “Waffle” if you want. It’s handy because it makes it easy to pick nodes when you need to reference them from another network or another node such as an Object Merge. Assign it a color for even easier access! Null Options Two options available for the Null SOP are Cache Input and Copy Input. […]
Remember when they use to tell you to eat all your vegetables? Or you should learn all your keyboard shortcuts? Navigating efficiently in any application is important. Houdini is no exception and it’s probably even more important since you have to jump in and out of nodes often. Here is a quick tip to quickly dive into a node, do your work and jump out. In & Out While you can double-click to dive into a node, you also have the option to select the node and hit either the letter i or Enter to go into the node. If you want to jump […]