Transitory Pivots in Houdini

Transitory Pivots in Houdini

Having worked with Toon Boom’s Harmony software, one feature I really like is the ability to move the pivot of an object to scale or rotate without permanently moving the pivot point. We are in luck because Houdini gives you this ability. Transitory pivots allow you to just move the handles of an object to scale or rotate relative to that point and still have the original pivot in place. Basic but useful.

Detaching Handles

Moving the pivot in this way is very different than actually moving the pivot. In this scenario, we are just moving the pivot for a transitory period while we scale, rotate or move the object. I’m saying pivot but more technically, we are detaching and moving an object’s handles without permanently affecting its pivot point. Once the object is deselected or selected again, the handles will be back at their original point.

In order to do this, you want to press the ' (apostrophe) key, move your handles, press ' key again and manipulate the handles to affect the object. Once you deselect the object or select it again, the pivot will be back in place. Can’t get easier than that! Gif included for style points.

Transitory Pivots
Transitory Pivots
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990adjustments

990adjustments

I am a motion designer & developer based out of South Florida. When not designing or animating pixels, I wrangle some code. If all else fails, I watch Twilight Zone, I Love Lucy, or Three's Company reruns.